Barotrauma explosives1/31/2024 ![]() Best results often come when experimenting with different options.Īfter a piece of a wall (or most things in the editor, really) is placed, it can be flipped by it’s x- or y-axis by selecting it and pressing ‘Mirror X’ and ‘Mirror Y’ -buttons or CTRL+N or CTRL+M. We suggest using the walls as labeled for a more balanced experience, but of course it’s not mandatory. This value is used as the base health for the walls, boosted multiplicatively by the hull upgrades the player can buy. ![]() You can edit the “max health” for each wall piece individually. Shuttle wall pieces are somewhere in between. Outside walls are by default sturdier than inside walls. So starting with the outside hull is not necessarily the best course of action. It’s a lot easier to add room inside for that oxygen generator you forgot to include, at first, if you don’t have to move all those carefully placed shell pieces, fins and lights just to create a bit more space. When making a new submarine, it’s always a good idea to have a general plan of its shape and layout before building the outer hull. Submarine structuresĭifferent kinds of walls and platforms are used to keep oxygen inside and monsters outside, and to divide the interior space into smaller rooms and compartments. TIP: Up-and-coming sub designers can find some dev-made examples here about how to setup the most essential systems of any submarine in the editor. This guide will hopefully help you get a handle on the most important aspects of sub building by introducing the key concepts and functions of the submarine editor. It’s the second version, updated to include the various changes to the editor, especially the reworked character mode. This is the Barotrauma dev team’s official manual for building your own fleets. Weapon Components, Loading Kit, Security Radio, Marine Suppressor, Tactical Light, Laser Sight, SonarScope, Weapons Locker, Weapons Case, Ammo Crate (9mm, 5.7x28mm, 5.Written by TorpedoMike, Chad Husk and Hexcode Guy Hatchet, Baton, Captain's Sabre, Throwing Knives ![]() Handgun, Pipe-Gun, Compact SMG, Marine SMG, Marine Battle Rifle, Double-Barrel Shotgun, Tactical Shotgun, Drum LMG, Flamethrower, Tazer Gun, Flare Gun, Dart Gun, Torpedo Rifle, Rocket Launcher, Molotov Cocktail, Gauss Pistol, Gauss Rifle, Laser Pistol, Laser Rifle, 'Beast' SSLĩmm Magazine (High-capacity, Physicorium, Riot), 10mm-Auto Magazine (Physicorium, Riot), 5.7x28mm Magazine (Physicorium, Riot), 5.56x45mm Magazine (Physicorium, Riot), 5.56x45mm Drum (Physicorium) Shotgun Shells (12-Guage, Slug, Beanbag, Grenade, Physicorium Slug), Tazer Cartridge, Flare Shell, Microtorpedo (Slug, Short-fuse, Shock-pulse), Rocket (High-explosive, Short-fuse, Armor-piercing, Physicorium), 30mm-FC Clip, Rocket Harpoon, Thermite, Impact Mine, Smoke Grenade, Flashbang, Thermite Grenade, Satchel Charge, Dynamite Ship ammunition & small-arms balanced for vanilla Bonethresher, Charybdis, Endworm, Hammerhead, Husk, Moloch, Mudraptor, Giant-Spineling, Tigerthresher, Watcher, Crawler-Broodmother, Fractal Guardian. This mod is primarily balanced towards campaign with various supplies purchasable from outposts, fortifications, and research centers and many items to craft including physicorium ammunition variants.
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